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Decades after the events of the first game, King Solomon of Cronehaven has grown suspicious of dark forces brewing once more - remnants of the siege of darkness he once dispatched. Growing old, and having a kingdom to run alongside his wife, Queen Lunabelle, Solomon entrusts Rubetha Lichbane, royal witch hunter, to scour the land in search of these supernatural threats to the towns and villages of their kingdom that need disposing of. However, Rubetha does not possess the full might of the gods like Solomon once did as a paladin, and may need to recruit allies along the way to secure victory and peace for the kingdom.

Can the previous lone wolf learn to enjoy the company of others? How can the elements be wielded best to ensure rapid success against foes? Who else needs a lent hand in these dark times? And, most importantly, why is this all happening again? Discover the answers to these questions as you unravel the mysteries of South Crescia in "Struck at Midnight II: Curse on Cronehaven."

Struck at Midnight II: Curse on Cronehaven has an average of five hours of content and the zip-file includes  36 original tracks composed in Garage Band including town themes, dungeon themes, battle themes, and boss battle themes, all unique per area and boss fight (end credits showcase names of these tracks that correspond to their file names and where in the game they could be heard).

This game was made in RPG Maker MV originally as an homage to the simplicity of earlier Dragon Quest / Dragon Warrior games. Whereas Struck at Midnight I served as a direct homage to the first game in that series, Struck at Midnight II pays its tributes even if only slightly to the game after, respectively.

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Curse on Cronehaven.zip 249 MB

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